NOTE: This map requires the Updated Teams.gsc for servers to show the proper teams being SAS vs Spetnaz. NOTE: We have nearly maxed out Entities and Memory for this map, which is why not all the houses on the block have indoor access and why the models and (things) in the houses are similar. In the final release, we may try and add one or more of the houses on the block that are closed up, to be opened up. Due to the memory problem, we may not be able to do this but we will give it a try. Features: - The Map consists of 12 Accessible Houses and 6 non-Accessible houses. - There is an Underground Sewer System that links up 6 houses and the Cemetery so players are able to move discretely to different parts of the map. - Nearly All Houses have Rooftop Access, even a couple on the block that don't have indoor access have rooftop access. Some have climbable chimneys, drain pipes and awnings. - Nearly all Doors open and close to the Accessible houses and garages with the use key. Some doors are locked (Attic and Basement Doors). - All clear windows are breakable and some window entrances are accessible after window is broken. - Houses with Chimney Smoke mean, that House has Underground Access. - Minimap is marked with a blue outline for boundaries in the Underground Sewer. - Minimap is marked with a red outline for the main map boundaries. - UAV, Airstrikes and Helicopters available. Supported Gametypes: - Free-for-all (dm) - Team Deathmatch (war) - Domination (dom) - Headquarters (koth) - Sabotage (sab) - Search and Destroy (sd) - Capture the Flag (ctf) - Capture the Flag Back (ctfb) - Hold The Flag (htf) - Retrieval (re) ----- NON-Supported Gametypes: Possible Additional Gametypes in Final Version: - Very Important Person (vip) - Capture And Hold (ch) - Conquest Team Deathmatch (cnq) ----- ----- Players per faction: 32+ Players ----- ----- Teams: SAS vs Speznas ----- ----- MOD Tests: Tested with: AWE4 3.2 ACE 2.0 Extreme+ X4 2.0 Openwarfare ----- ----- Known Issues/Bugs: Some of the rooms have light bleeding and should be fixed in final version. Since this is a Beta Version, there is no need to fix minor problems such as those for now, but they won't be overlooked in final Version. ----- NOTE: If your Mod does not support the Ghillie suits, using the new/updated teams.gsc you may not be able to play this map properly. Please test all gametypes, and report back any glitches, gametype issues or spawn problems. Please post them in the comments section below. If your loadscreen says "BETA" then you are running the "BETA" version as the final version that should be released in the future will include any new fixes and a loadscreen without the "BETA" printed on it. Enjoy. This was a group effort and a 2008-2009 DeekCiti Environments Production. This may be Our Final Map. PLEASE DO NOT DECOMPILE THIS MAP FOR ANY REASON! THAT IS VERY DISRESPECTIVE TOWARDS MAP DEVELOPERS!